Starship Skill Point Effects Table by Amicus@Folcwin
All skill effects are based on VA rank, power levels at 50, no space traits, no
accolades, no deflector, and common equipment (unless otherwise stated).
Blue numbers are estimates calculated from known low and high limits. Estimate may be off by ±1 due to rounding.
TIER ONE SKILLS
TIER TWO SKILLS
TIER THREE SKILLS
TIER FOUR SKILLS
TIER FIVE SKILLS
For abilities affected by auxiliary power levels, my research indicates the ability is generally affected by ±1% for every power point above or below level 50. Thus, at power level 50 you are at the numbers listed above, at power level 125 you are at +75%, and at level 25 you are at -25%. Engine speed is likewise affected by ±1% per engine power point. Energy weapons damage by ±2% per weapons power point. Shield regeneration by ±4% per shield power point.
For a concise explanation of the formulas for Stealth and Sensors effects on the detection of cloaked ships, see STO forum post by Renimalt (http://sto-forum.perfectworld.com/showpost.php?p=11879321&postcount=3).
Thanks to the forum post of @Roach and those who contributed to it (found at http://forums.startrekonline.com/showthread.php?t=247338) for data above on Attack Patterns Beta 3, Delta 1 and 2, Omega 1 and 3, and Energy & Projectile Weapon Specialization numbers. Thanks to Maria@afree100 for pointing out the error in my numbers on Driver Coil. Finally, thanks to SavingJ for the testing on Tyken's Rift and Feedback Pulse, pointing me to the post on Gravity Well numbers at http://sto-forum.perfectworld.com/showpost.php?p=4500901&postcount=13, and other updates which are getting too numerous to give him credit for here. J
Excel Copy for Download: SE Table Web Copy.xls
Last Updated: November 4, 2015 10:45 AM
See Table Updates for notes on significant updates and for submitting corrections, suggestions or questions!